Welcome to Xploder.net the nets no.1 gamers resource for Cheats, Saves and Accessories for Xbox 360, PS3, Wii, DS and PSP. Latest Reviews and screenshots for the latest games on all platforms. - - Join the Xploder community at Xlploder Forum New: Xbox 360 transfer kit 4.99, Downloadable Xbox 360 Cheatsaves 9.99
Date: 11 April 2006

Far Cry Instincts Predator

Rating: 7 out of 10

We return once again to the jungle with Jack Carver...

One of the best first-person shooter franchises of the last couple of years has come to Microsoft’s Xbox 360: Far Cry: Instincts. Even better, it also includes the new Evolution chapters that recently came to the original Xbox console. The whole package is called Far Cry: Instincts - Predator, and for anyone who bought and loved Far Cry: Instincts in the fall of 2005 and has since added an Xbox 360 to their gaming stable, it is definitely worth a look. Like its predecessor, it still shows some problems that keep it from absolute greatness, but it is one enjoyable ride.

The single-player portion of Far Cry: Instincts - Predator is really two completely separate games. The Instinct chapters are the same story that appeared in the 2005 game. Main character Jack Carver is running a charter boat business in the South Pacific after fleeing the USA due to some rather unsavoury dealings. While showing a reporter around the WWII wrecks on Jacutan Archipelago, he runs into trouble with a scientist who is conducting experiments on the island to release the animal powers in all humans. Jack’s boat is blown to splinters by mercenaries and he has to fight his way off the island. In the course of the story he is captured by the mad Doctor Krieger and subjected to his experiments. Jack develops “feral” abilities that make him faster and stronger with keener senses.

The Evolution story line picks up soon after the first story. Jack is off the island and safe but, without a boat to earn a living, his business prospects are dim. One evening while drinking his troubles away, he meets a beautiful smuggler named Kade. After a roll in the sack to make him more compliant, Kade enlists Jack’s aid in backing her up on an arms-smuggling deal with some local pirates. Naturally things once again go wrong and Jack finds himself at odds with pirates, rebels and a group of warriors with feral abilities like his own lead by the very powerful Semeru.

If you have already played through the Far Cry: Instincts storyline on your Xbox and are only really interested in the new Evolution content on the 360, there are a couple of things that are probably going to bother you. First, the standalone FCI - Evolution game on the Xbox is rather nicely priced at $30. FCI - Predator on the 360 is $60. Second, Ubisoft made it so you can’t play the Evolution story until you’ve played the Instincts story. And while there are some nice incremental improvements to the Instincts game on the 360 that are worth seeing, I’m pretty sure this is going to make some folks unhappy. I know it ticked me off a little. I anticipated playing through a few levels of Instincts to get an idea of the improvements to the game and then spending the majority of my playing time on the Evolution content. Needless to say, I found myself playing through the Instincts story to open up the Evolution game. I had fun again, but the been-there-and-seen-that factor was definitely present.

Added to the frustration of replaying a game in which I knew what was going to happen next was the fact that the promised upgrade to the game was really not that significant. Some things like the water effects looked better, but other things like foliage looked about like they did on the Xbox. That is not to say they looked bad, FCI on the Xbox was one of the best looking games of last year. The draw distance is definitely improved. It seems like you can see for miles in the game. The promised improvement in enemy AI was also marginal at best.

The eight levels of the Evolution content add nice new environments, and in some instances the ability to tackle objectives in the order you chose rather than in a purely linear fashion, but for the most part they are more of the same gameplay you encountered in Instincts. What makes them less satisfying than Instincts is that from the beginning you have all the feral powers that were so slowly introduced and learned to use in the first story. The only balance to it is that you tend to use a lot of adrenaline, the mana-like substance that fuels your powers, right from the outset and you have to constantly recharge it. An added element that assists you in restoring adrenaline is a plant naturally occurring in the environment that will give you 100 units of adrenaline.

One new addition in feral powers was a mixed blessing in my opinion. Using his feral sense, Jack can see climbing points up shear walls. Neat little trick, but the game designers used this new feature to bring into an FPS game that which I believe should never be brought into an FPS game: jumping/platforming elements. Designers, this gameplay element shoehorned into an FPS game has been discredited since Turok on the Nintendo 64. If you ever even start to think it is a good idea, immediately begin hitting yourself in the head with a mallet until the thought goes away.

Naturally, since FCIP is a first-person shooter, the guns are the core of the action. Like FCI, FCIP sports a good variety of weapons ranging from pistols to sniper rifles and rocket launchers. Beefing up the arsenal is the ability to pull heavy weapons like machine guns and automatic grenade launchers off their mountings and use them as mobile weapons. The downside to this manoeuvre is that while mounted these weapons have unlimited ammo; once dismounted the ammo is finite. There are also more explosives to throw. The Molotov cocktail is the venerable gasoline-in-a-bottle bomb that can make things toasty for the bad guys. The pipe bomb is a command-detonate weapon that allows the player to disperse up to four of these little nasties around an area before triggering the whole bunch with the press of a button.

There have also been additions in the vehicle department. On the water is the sampan pirate boat with heavy machinegun. To move large numbers of men around (mainly in multiplayer) the military transport truck can’t be beat. And my favourite, the pickup truck with mounted 40mm automatic grenade launcher. Definitely whup ass on wheels. Unfortunately the driving mechanic is still a bit wonky as you drive with only the left stick and engage targets with the right stick and trigger. The ability to drive and shoot has its uses, but I still can’t decide if this scheme is really a good idea and works as well as the Halo model.

The gameplay tweaks did not stop with the single-player campaign either. A whole new game type has been added to the already good multiplayer mode. The original game offered Chaos, Team Chaos (individual and team deathmatch games), Steal the Sample (capture the flag) and the unique Predator game where one feral-power equipped soldier fought a group of normal mercenaries. New to FCIP is Seek and Secure, a game a bit like the Territories game in Halo. In Seek and Secure an active station on the map must be captured and then held by a team for a certain amount of time until it is secured. Once secured, a new station is activated and the process repeats.

Sadly, the shortcomings of the multiplayer mode followed the game to the Xbox 360. Using a single 360 and TV, four players can play in split-screen mode. But once you hook more than one 360 console together, either via Live or Link, the game runs home to its PC momma source code and only allows one player per console. If you’ve wanted something between the realism of Ghost Recon Advanced Warfighter and the over-the-top nature of Perfect Dark Zero to satisfy your Jones for a LAN party when you can’t really set up 16 consoles and TVs, this isn’t it.

From a presentation point of view the game is still beautiful, though it does not all have that next generation look. Sound continues to be good, but it is not any real leap over the original Xbox game.

Controls are tight and work well for the game, except perhaps for the driving, as I’ve already mentioned.

One aspect of the game that is also marginally improved is the map editor. In my original review of FCI on the Xbox I gave this feature a bit of short shrift. It was not until I spent a lot of quality time with the map editor that I realized just how powerful and fun this feature really was. The player has the option to make maps for all types of multiplayer games in tropical, forest, jungle and swamp terrains with ancient ruin, military, research facility and refinery building sets. The tools are easy to use with very little practice yet powerful enough for the creative player to make the map of his dreams. Once completed, maps can be shared over Live or just played on your own system.

One thing I was very disappointed about was the number of glitches the game displayed. More than once I had to reload a save point because the game glitched and I could not progress further and on one occasion it outright crashed and I had to manually turn the console off and reboot.

Despite the added content and touted improvements to the Instincts game, Far Cry: Instincts - Predator earns a slightly lower score than its predecessor. The improvements are marginal at best (which may be a tribute to just how well FCI was executed on the Xbox) and the game is really not offering anything new in gameplay. The multiplayer aspects of the game continue to be strong – with some reservations – and the map editor is better than ever. In the field of first-person shooters that have found their way to the Xbox 360, FCIP is very good, but it is not quite great.

This review comes courtesy of our friends at Gameshark.com

Prey

Human Head's first-person shooter is a fun and exciting shooter experience while it lasts.

Ninety-Nine Nights

N3 is a grand, gorgeous action game that feels empty at times.

LOTR - Battle for Middle Earth II

The Battle for Middle-Earth II is a fantastic sequel and one of the best movie tie-in games of all time.

Rockstar Games presents Table Tennis

If you thought this game would suck than you are sadly mistaken.

Top Spin 2

A welcome return for the popular Tennis series.

Xbox Live Ambassadors come to Europe

Xbox Live is becoming bigger and better than ever before, the continually growing online gaming platform is hailed by many as the best that online gaming has to offer.

Video games: Day of reckoning follows year of hype

The year-end report for video games held surprises as next-generation systems took a back seat to the old standbys.

Peter Moore talks Vista, Games for Windows launch

Here's a letter Peter Moore wrote to us about Vista and Games for Windows...

Xbox 360 Still Tops Video Game Sales

Between the various PlayStations, the Xbox 360 and Nintendo's Wii,, it was a great year for video game fans -- and an even better one for the industry. But older models continued to outsell the latest and greatest.

XBOX 360 Smashes Australian hardware and software sales records!

Demand for next-generation console propels Xbox 360 through the 100,000 mark

GTA 4 Grand theft Auto IV : Hilary Clinton in the Statue of Happiness

Is Hillary Clinton's Face on GTA IV 's Statue of Happiness?

Grand Theft Auto IV Review :GTA IV Xbox 360 version

GTA IV : This generations newest and best game reviewed GTA IV

GTA IV - Grand Theft Auto Cheats Saves and walkthrough for PS3 and 360 All MAPS UNLOCKED!

Xploder has a complete set of Cheats and saves! Here is our walkthrough playing guide to GTA IV!

GTA 4 Grand Theft Auto IV Cell PhoneTelephone Cheats for Xbox 360 and Playstation 3 PS3

These Cheats must be Dialled into Niko's cell phone in the GTA 4 Grand Theft Auto IV Game (press up).



Free Sitemap Generator