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Call of Duty: World at War (Xbox 360)
Game Details
Release Date
2008-11-14
Publisher
Activision
Developer
Activision
Rating
Suitable for 15 years and over
Genre
Action & Shooter
Format
Xbox 360

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Introduction

Many times it"s been said, and yet it"s relevant to repeat it here: the world of first person shooters would be incomplete without Nazis.

Coincidentally, Activision"s own history of FPS has oft featured them, and Call of Duty: World at War is their latest anti-Third Reich gaming experience. With fifteen grueling single-player stages that will drag you through the Battle of Okinawa, the Nazi-Soviet War, and a comprehensive mutli-player experience, it brings a lot to the table.

Fortunately, IThis Guide is here to help you sort the wheat from the chaff. We"ll tell you the best routes, where great weapons await, and how to find every Death Card without ever having to retrace a step. It won"t be long before you"ve fought for and won many victories, unlock everything the Co-Op Mode has to offer, and earn the privilege of tearing down Nazi Zombies. Yes, that"s right -- Nazi Zombies!

 

In this Call of Duty: World at War strategy guide, you"ll find:

COMBAT TRAINING //

 Basic combat tips for new recruits. 

WALKTHROUGH //

 Our complete Call of Duty: World at War walkthrough with strategy for completing every mission. 

DEATH CARDS //

Info for unlocking all of the game"s Death Cards. 

MULTIPLAYER //

A multiplayer tip sheet of strategies to take online. 

ZOMBIE MODE //

Quick tips for the game"s undead Zombie Mode. 

 

What are you waiting for? You"ve got a lot to look forward to, and we"ll hold your hand to help you find everything. Let"s get started!

CALL OF DUTY: WORLD AT WAR COMBAT TRAINING
In the past, Call of Duty opened with a tutorial level. World at War cuts right to the chase, leaving you to figure everything out yourself.

Luckily, you"ve got us to send some advice your way. A lot of this applies to the single player experience, so keep that in mind.

Leathe Essentials

Look, Move, Combat, Interact

These are the four configuration sub-menus, located under Controls. If you didn"t visit them prior to starting your game, do so immediately upon starting it.

It"s important to spend some time with these menus, and -- following that -- to familiarize yourself with the controls in game.

Unless you"ve never played a FPS before, you"re already used to things like primary fire and grenades, so we"ll focus on the features that aren"t as common.

Toggle Crouch, Toggle Prone

Since Call of Duty doesn"t cater to the run-and-gun types, you should quickly befriend the Crouch and Prone commands.

You can use them in various ways, but the Toggle method is perhaps the most natural. Assign each function to a key you can easily strike, then test them out in-game. Crouch will lower your profile and let you duck behind cover, while Prone lowers you further still and lets you crawl quietly. It"s also good to go Prone near a great hiding spot when you"re severely wounded, and need time to recover.

Aim Down Sight (ADS)

With Crouch or Prone, you"ll set yourself up to dole out the kills, but your accuracy won"t be that great until you use

Aim Down Sight. The best combatants are capable of using ADS while running around too, and you want to be the best you can be, don"t you? Better start practicing, then! Use ADS as often as possible, but apply common sense to the situation, too. As aforementioned, it increases your accuracy by letting you aim with sights, but it also slows you down. Thus, there are some situations where spraying with lower accuracy is better.

Lean Left and Right

Occasionally, you"ll find a spot to hide in, but won"t be able to see your enemies from it. When this happens, it"s much better to lean than it is to simply move away from your cover. Too many soldiers don"t use this functionality, and everyone should. Be careful, though; a quick sniper can pop your skull if you lean out for too long. As in ADS, don"t be afraid to use this, but do so with discretion.

Navigating

In the lower left corner, you have a radar-like compass. This will tell you where friendlies are, among other things. You"ll see a star-decorated emblem on screen, and that"s showing you where your next objective is, which is what you should be headed toward.

Stocking Ammunition

If you"re carrying a gun that eats ammo like there"s no tomorrow, you shouldn"t wastefully spray its bullets. Target with your sights whenever possible and kill with a minimal amount of shots. This will help you hone your aiming skills, and it"ll lead to less frustration. 

When it comes to collecting ammunition or obtaining new guns, never be afraid of backtracking. Your objectives are rarely timed, and guns don"t disappear, even if you"ve died. Additionally, you should replace your handgun with a larger gun as soon as possible.

To do this, simply switch weapons, pick up something fancy, and you"re done. 

One more tip: reload your gun before you search for more bullets. If your gun isn"t fully loaded but your reserve capacity is maxed, you won"t be able to pick up more. However, as soon as you reload, you"ll be able to replenish your stock.

Throwing Enemy Grenades

When they realize where you"re hiding, your enemies might lob a grenade into your area. If it lands close by, you may have an opportunity to pick it up and throw it back. This requires lightning-quick reflexes, but can be incredibly useful. It basically grants you the destructive power of an extra grenade for free, and also saves your bacon. If you can"t get the timing down, there"s only one other option: run for cover!

Melee Attack

If your aggressive foes don"t have any grenades, they may try to run into your hidey-hole and blow your face off. When they"re up close and personal, you can use a Melee Attack against them and conserve your bullets. In situations like these, it"s kill or be killed, so this is another function you should be plenty familiar with.

Semper Fi

·         1 Secure the Village

·         2 Regroup With Second Squad

·         3 Rescue Second Squad

·         4 Proceed to Extraction Point

·         5 Plant Charges in Ammo Bunker with Roebuck

 

PART 1: Secure the Village

When you"re reunited with your compatriots, you"ll be handed a pistol, but there are some other weapons nearby. Turn right and examine the crates, then pick something up. It won"t take long before they go charging ahead, so start to follow them. Along the way, you"ll pass another hut (directly northwest of the one you were found in) that has a Type 100 and a Death Card inside. At the very least, collect the latter, then exit. Find cover, then use the Crouch and/or Prone commands to make your presence less obvious.

 

You"ll be heading south-southwest along the coast. This trip is a good primer in sticking close to walls and using cover. If you test out everything--crouching, going prone, leaning left and right--you can make it through here with minimal damage. Most of this walkthrough will assume you"ve a grasp on these functions, as they"re essential to efficient gameplay. If you strictly run and gun, you"ll have a much harder time, so learn these tactics now.

Getting back to your mission, this assignment follows a pretty linear path. When you reach the first checkpoint, clear out the enemies ahead and then follow the walkway at your left. Eventually you"ll reach a hut, and one of your comrades will force out the man inside. He leaves the doors open, so walk in there, crouch by the window, and use ADS to take out the enemies outside. When you"re done, leave the hut and continue forward (north). Walk over fallen enemies along the way to pick up extra ammunition.


PART 2: Regroup With Second Squad

You"re now running into the wilderness. You"ll be ambushed shortly after your climb starts, so be ready for that. Proceed forward over the hill, and you"ll see a firefight.

PART 3: Rescue Second Squad

The second squad has been spotted and ambushed, so you"ll need to take out the enemies. Find a good spot to crouch on the hilltop and fire on them from there. Within a few minutes, the path should be clear. Walk down to the water and start heading northwest.

PART 4: Proceed to the Extraction Point

 

Shortly after you reach the next checkpoint, you"ll be temporarily blinded and ambushed. You can take cover in the small hut but an enemy soldier will eventually try to occupy it, so be careful. Eliminate the soldiers coming in through the woods, then keep going north-northwest, fighting all along the way.

PART 5: Plant Charges in Ammo Bunker with Roebuck

When you come upon a truck, they"ll tell you to punch a hole in its gas tank. Walk up to its rear and hit Use to make this happen. It"ll be sent rolling into the extraction point, and tons of enemies will emerge. Walk up to the fence, take cover, and eliminate all of the soldiers.

Once the coast is clear, walk into the fenced-in area and head left, and you"ll descend into the bunker. Kill the single soldier within, walk up to the charges, and press Use to activate them. Exit and face off against another wave of foes,

Little Resistance

·         1 Call in a Rocket Strike on the Tree Line

·         2 Push Through the Japanese Defenses

·         3 Gain Entrance to the Japanese Bunker

·         4 Eliminate Japanese in and Around the Mortar Pit & Call in Rocket Strike on Japanese Tanks (2 of 2)

·         5 Regroup With Your Squad

PART 1: Call in a Rocket Strike on the Tree Line

As prompted, press your Equipment button, aim for the shoreline, and depress your primary fire button. When you"ve successfully called in the strike, you"ll see a small, green beam of light radiating from the ground. Shortly thereafter, the bombs will drop.

PART 2: Push Through the Japanese Defenses

Run south-southeast toward the beach, then make your way through the charred field. One of your companions will use his Flamethrower to burn a bunker with a foe inside. Afterward, you"ll move up and come upon a another bunch of soldiers, and one of them will be hiding snugly in a bunker (to the south-southeast). To eliminate the threat of his machine gun, call in another bombing on him. While you"re waiting for it, select a new gun or two from the bunker wall, dispatch as many foes as possible, then get up and run east.

 

When you enter the trenches and see a friendly tank rolling by, run straight ahead and you"ll find a M1897 Trench Gun on the wall. If that"s not your style, you can turn around and run northwest to enter a collapsed bunker, which holds a Deployable Type 99. For a while, you"re going to be trudging through narrow trenches, so you should be crouching and leaning to hit enemies. Fight your way through them toward the southeast.

Once the trench is clear, run forward with caution, as a banzai attacker will charge screaming with a bayonet. Start heading southwest, taking out soldiers in the trees and tall grass as you go. The latter will try to stab you, so be ready with your Melee Attack or fully-loaded guns.

PART 3: Gain Entrance to the Japanese Bunker

When you trigger this objective, turn to face the foliage at your right (north-northeast). You should see a log-lined entrance to a bunker (the same one you bombed earlier). Walk in, restock ammo for your trench gun, then head out into the crossfire.

Hide underneath the center of the truck (by going prone), and you"ll be able to shoot soldiers, but they usually won"t be able to get you. You can also call in air strikes on the machine gunners in the bunkers, and they won"t get you either.

Thin out their ranks a bit, then head southwest to descend into the bunker.

 

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