
How do you distinguish one shooter from another these days? A demo certainly doesn"t hurt. In fact, according to Singularity producer Kekoa Lee-Creel, it"s "absolutely critical."
"We"re definitely on track to release a demo," he said. "[Demos] are so absolutely critical. It"s so hard to convey how a game feels, but I have confidence that once we can cross that threshold I think we"re good."
He also said, "The shooter market is saturated, it"s tough to break in right now when there"s a lot of great, well-established franchises."