There is more than a scant amount of issues, however. Saints Row uses streaming technology, which appears to have inherent issues no matter who uses it. The box copy occasionally will crash on you. The game crashed twice on me and I could not reproduce the bug -- my car magically stopped when entering a bridge, the car disappeared, and I was left stuck in the invisible car, seated, with my hands on the invisible steering wheel and my feet on the invisible pedals. I couldn"t get out, drive or even kill myself. Luckily, you can save at any point in the menu, or use the save houses to do so. The game also produces substantial fade-in, though not nearly as badly as GTA, and it regularly shows off screen and texture tearing.
Sonically, Saints Row offers a good mix of music you assuredly haven"t heard before, giving the game the feel of GTA (with its top-notch soundtracks) without being like GTA. You might know Husker Du, Iggy Pop or a few others, but this collection of songs, while in a sense hustling you with a strong presentation on the surface, feels like a B list of hits rather than the blockbuster A list you"ve come to expect from Rockstar. I found some cool songs I"d never heard, created my own playlist, and while I didn"t import my own ripped music, you can. The separation of channels is well done, offering players a sense of neighborhood ambience, traffic in surround sound, great chase scenes in full 3D sound. You will hear some funny commercials, which are set up EXACTLY like in GTA, but for every funny thing you hear from Foreign Power or from the Eurotrash fool Stefan, the clothes designer, you"ll hear two others that badly miss the mark. I have to say this, though, at least Saints Row is more humorous than every other GTA rip-off, and at least they tried. Too bad most of the humor is forced, overdone, and sometimes just plain bad.

