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Anyone got a save? Man, career is boring.
Just wondering what program is being used to hex edit game saves for ammo, lifes...ect
These are some saves for Bee Movie that unlock a few achievements. I havent been able to figure out how to save some of the achievements. I dont think they can be done but these unlock over 450 poi..
<p>here is a game save which lets u have special effects on clan tag but it only works in co op lobby public/private matches. 1. go to multiplayer then change ur clan tag to one of these [....] - Cre..
<p>A lot of people have been wondering if there is a way to import DLC from the Rock band Track Packs to be usable in Rock band 1/2. unfortunately there is no way to do this. The Packs come with a co..
<p>Here&quot;s how to mod Fantastic Four Rise of the Silver Surfer from Normal Difficulty to Fantastic Difficulty. 1.) open your save &quot;PROG&quot; in Hex editor. 2.) go to offset &quot;D6AB&quot;..
<p>This is a save of my game I have 830g on it but I don"t know how many will unlock from playing. Your best bet is to just try it out.</p>
<p>hi im trying to hack the save file to get a lot of salvage ? ive found the value in there for salvage checked against 2 diff save files each just a few salvage more than the other and its deffo th..

New Splinter Cell To Run Roughly 12 Hours


Splinter Cell: Conviction creative director Maxime Beland wants people to finish his game. Accordingly, it looks like Sam Fisher's latest adventure will be clocking in at around 12 hours.

"I want people to play my games and finish them," Beland recently told Official Xbox Magazine.

"We're going to ship with difficulty levels, at least a normal mode and realistic mode - like we did on Rainbow Six Vegas. And realistic is going to be really fucking hard - you're going to need stealth, two bullets is going to kill you, the enemies are going to be super-lethal."

Desperate Struggle To Be Last Wii No More Heroes, Suda51 Says


Looks like the Wii will soon be saying goodbye to one of its "hardcore" franchises. In a new interview, Grasshopper CEO Goichi Suda said he wants No More Heroes to continue to grow, but that he feels it needs to go beyond Nintendo's platform to do so.

"I really want to make NMH a big franchise, and with this second episode have bigger success. I'm putting a lot of care into developing this IP, as I feel there's a lot of potential," he told Edge.

However, "I think this is the last NMH that is going to be developed on Wii."







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