As slick as the interface might be though, puzzles are something of a mixed bag this time around. While the greater variety is much appreciated, Pandora"s Box casts aside any notion of a graceful difficulty curve, with too many puzzles bundled at either end of the difficulty spectrum. It"s bizarrely inconsistent, particularly given the grand job Level-5 did in the first game, but it"s hard to know whether to blame developer fatigue or the localisation process. You see, the game"s single biggest issue lies with vague puzzle instructions that simply don"t offer enough information to get the job done.
It"s odd, given Pandora"s Box"s otherwise exemplary translation for conversational cut-scenes, but occasionally makes the game head-scratching in entirely the wrong ways. Thankfully, it"s a rare occurrence and the majority of puzzles hit the right note - however, it"s hard to accept the occasional clanger in what"s now unarguably a flagship Nintendo franchise.
While the game"s puzzling core might be slightly wayward at times, there"s virtually no faulting the astronomical attention to detail lavished on this sequel. With beautiful hand-drawn environments - this time more adventurous than Curious Village"s pervasive brown hues - and a richly appealing anime-European aesthetic, it"s a stunningly cohesive visual experience. Toss in the atmospheric, if slight, soundtrack, deranged character design, stunning full-motion interludes and a largely sympathetic cast of voice actors and you"ve got a sumptuously evocative package.
In fact, if Nintendo gets one black mark here, it"s for the return of Lani Minella"s slack-jawed voice-manglement, derailing the experience every time she opens her mouth. Whether it"s Flora"s stilted delivery or Luke"s horrendous sub-Dick Van Dyke mockney abomination, even the ear-bleeding narration where Minella appears to be mimicking a Speak and Spell reading from a Babelfish translation, it"s a tortuous blip on an otherwise splendid offering.



