If you"re a completist though, Factor 5 has thoughtfully included a hint system to ease the pain when things get a little too cerebral. As you explore St. Mystere, you"ll find coins that can be spent on up to three clues per puzzle for those truly taxing moments. The downside is that you"ll lose Picarats – the game"s point currency – each time you ask for help, meaning you"ll have less to spend on unlockable content later on.
For the most part, we"ve very few criticisms with Professor Layton"s puzzle – they"re consistently inventive, engaging and perfectly pitched in terms of difficulty. However, occasional interface quirks can irk and, at time, actually inputting your solution can be a little counter-intuitive. What"s more, there"re perhaps a few too many "trick" puzzles and you"ll quickly learn to spot these from the game"s convoluted phrasing, making for a succession of very easy wins in some instances.
That said, it"s a brilliantly friendly, approachable package that goes out of its way to make playing a joy. From its wholly unnecessary but welcome extras, including story notes, played puzzle library and a bizarre feng shui-style furniture collecting game, to its unwavering attention to detail – story recaps every time you turn on the game so you needn"t worry about long spells away, for instance - Professor Layton and the Curious Village is a constant delight.