The move to black & white certainly sounds like an interesting experiment. “Nibris decided to follow Nintendo's path, which definitely fights the stagnation which has occurred in video games, and creates new trends - With this move, we want to create a unique environment, which is only available in Sadness,” said Nibris’ Lukasz "CassSept" Oskar. Further details will be released at a later date, but it is know the game is set before the Second World War. Source: Nibris